// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [//fireBullet atPlayer min max]

1050 create portalBeetleEntry right 0 beetleInLeftSpinOutLeft invert 180 X X X
130 create mosquitoDefender 8 0 sideDiveBuzzer1 0 X X X
40 create mosquitoDefender 8 0 sideDiveBuzzer2 0 X X X
30 create mosquitoDefender 8 0 sideDiveBuzzer3 0 X X X

150 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 3 0
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 3 1
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 3 2
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 3 3
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 3 4
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 4 4
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 4 3
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 4 2
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 4 1
10 create redCrestQuick 8 0 wormFormationFromSide invert 0 X 4 0
